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ascii entertainment造句

例句与造句

  1. The-also known in Japan by the horse-racing and business simulation games originally created by ASCII Entertainment, and released by Nintendo.
  2. ""'Pro Moves Soccer " "'is a soccer video game developed and published by ASCII Entertainment for the Sega Genesis in North America.
  3. It was to be released under the name " "'AirBoardin'USA " "'in North America by ASCII Entertainment, but was cancelled.
  4. is a cancelled role-playing video game of the " Metal Max " series, game was originally planned to be published by Dreamcast and ASCII Entertainment in winter 2000.
  5. Prior to its release, publisher ASCII Entertainment dropped the game, possibly due to the company's lack of funds . " Shadow Madness " was later picked up by Crave Entertainment.
  6. It's difficult to find ascii entertainment in a sentence. 用ascii entertainment造句挺难的
  7. ASCII Entertainment marketed " Clock Tower " as one of the first " true " horror games for the PlayStation console, and claimed it had the most terrifying story ever in a video game.
  8. It won an ASCII-held monthly contest, Internet Contest Park, two popular votes on Internet Contest Park, reaching respectively # 1 and # 8, and an honorable mention in the ASCII Entertainment Software Contest.
  9. "Shkjin e no Pert-em-Hru " also won the Third Ascii Entertainment Software Contest in the " Ascii Maker Product " category, giving its creator ?, 000, 000 as prize.
  10. By 1993 ASCII Entertainment reported at a Software Publishing Association conference that the market for console games ( $ 5.9 billion in revenue ) was 12 times that of the computer-game market ( $ 430 million ).
  11. A white-haired man, probably a grandfather, scowls into a glass case at something called an Ascii Entertainment Super Advantage Joystick for SNES . As he turns around, his eyes fall on a small stack of board games.
  12. During this time, a Dreamcast game named " Metal Max : Wild Eyes " was planned to developed, and it decided to publish by ASCII Entertainment, however the game wasn't published finally owing many reasons.
  13. It was later released on the Super Famicom in 1992 and the Super Nintendo Entertainment System in 1993 by Ascii Entertainment and on the Sharp X68000 and the NEC PC-9801 in 1992 by Arsys Software as "'Spindizzy II " '.
  14. It was published in 1988 by ASCII Entertainment in Japan . " Wizardry V " was released in the US for the Super Nintendo Entertainment System by Capcom in April 1994, and subsequently re-released for the Satellaview subsystem under then name " BS Wizardry 5 ".
  15. In 1999, Care-Tech announced that the sequel would be published for the Dreamcast, and tentatively named it " Metal Max Overdrive ", and planned to be published by ASCII Entertainment, then later renamed it " Metal Max : Wild Eyes " and announced it would be released in winter 2000 . " Wild Eyes " was significantly influenced by MMORPG " EverQuest " in many aspects, included a full 3D seamless map.

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